Zachodniopomorski Uniwersytet Technologiczny w Szczecinie

Administracja Centralna Uczelni - Wymiana międzynarodowa (S2)

Sylabus przedmiotu Human-Computer Interaction:

Informacje podstawowe

Kierunek studiów Wymiana międzynarodowa
Forma studiów studia stacjonarne Poziom drugiego stopnia
Tytuł zawodowy absolwenta
Obszary studiów
Profil
Moduł
Przedmiot Human-Computer Interaction
Specjalność przedmiot wspólny
Jednostka prowadząca Katedra Systemów Multimedialnych
Nauczyciel odpowiedzialny Adam Nowosielski <Adam.Nowosielski@zut.edu.pl>
Inni nauczyciele
ECTS (planowane) 5,0 ECTS (formy) 5,0
Forma zaliczenia zaliczenie Język angielski
Blok obieralny Grupa obieralna

Formy dydaktyczne

Forma dydaktycznaKODSemestrGodzinyECTSWagaZaliczenie
wykładyW1 15 1,00,25zaliczenie
laboratoriaL1 30 2,00,50zaliczenie
projektyP1 15 2,00,25zaliczenie

Wymagania wstępne

KODWymaganie wstępne
W-1Elementary programming skills

Cele przedmiotu

KODCel modułu/przedmiotu
C-1The main objective of the course is to familiarize students with the current trends in human-computer interaction. New approaches like touchless interaction as well as classical methods are discussed and analyzed during the course.
C-2Students are familiarized with the wide range of modern equipment, software and algorithms of human-computer interaction.

Treści programowe z podziałem na formy zajęć

KODTreść programowaGodziny
laboratoria
T-L-1Introduction to human-computer interaction. Improving everyday computing: mouse gestures, virtual assistants, etc. Detection and recognition of the user. Who is the user? – assessment of sex, age and emotional state. Touchless interaction: gestures recognition, hand operated interfaces, head operated interfaces, touchless text entry. Eyetracking - determining the areas of interest on the screen. Assistive technologies for user with disabilities.30
30
projekty
T-P-1Implementation of a prototype or own idea in the field of HCI.15
15
wykłady
T-W-1Introduction to human-computer interaction. Improving everyday computing: mouse gestures, virtual assistants, etc. Detection and recognition of the user. Who is the user? – assessment of sex, age and emotional state. Touchless interaction: gestures recognition, hand operated interfaces, head operated interfaces, touchless text entry. Eyetracking - determining the areas of interest on the screen. Assistive technologies for user with disabilities.15
15

Obciążenie pracą studenta - formy aktywności

KODForma aktywnościGodziny
laboratoria
A-L-1Participation in classes.30
A-L-2Preparation for the classes.2
A-L-3Participation in the consultations for laboratories.2
A-L-4Preparation of reports for selected laboratories.10
A-L-5Preparation of the final report.5
49
projekty
A-P-1Participation in classes.15
A-P-2Design and implementation of own human-computer interaction system.30
A-P-3Literature reading.5
50
wykłady
A-W-1Presence at lectures.15
A-W-2Literature reading.10
25

Metody nauczania / narzędzia dydaktyczne

KODMetoda nauczania / narzędzie dydaktyczne
M-1Lectures: informative, problem solving, conversational
M-2Laboratory classes with a computer
M-3Problems discution at laboratory classes

Sposoby oceny

KODSposób oceny
S-1Ocena podsumowująca: Final grade based on continuous assessment of tasks carried out during the classes.
S-2Ocena formująca: Verification of reports from selected laboratories.

Zamierzone efekty uczenia się - wiedza

Zamierzone efekty uczenia sięOdniesienie do efektów kształcenia dla kierunku studiówOdniesienie do efektów zdefiniowanych dla obszaru kształceniaCel przedmiotuTreści programoweMetody nauczaniaSposób oceny
WM-WI_1-_??_W01
Students are familarized with the current trends in human-computer interaction. They gain knowledge about new approaches like touchless interaction as well as classical methods.
C-1, C-2T-W-1M-1S-1, S-2

Zamierzone efekty uczenia się - umiejętności

Zamierzone efekty uczenia sięOdniesienie do efektów kształcenia dla kierunku studiówOdniesienie do efektów zdefiniowanych dla obszaru kształceniaCel przedmiotuTreści programoweMetody nauczaniaSposób oceny
WM-WI_1-_??_U01
Students are familiarized with the wide range of modern equipment, software and algorithms of human-computer interaction.
C-1, C-2T-L-1M-2S-1, S-2

Zamierzone efekty uczenia się - inne kompetencje społeczne i personalne

Zamierzone efekty uczenia sięOdniesienie do efektów kształcenia dla kierunku studiówOdniesienie do efektów zdefiniowanych dla obszaru kształceniaCel przedmiotuTreści programoweMetody nauczaniaSposób oceny
WM-WI_1-_??_K01
Student has the consciousness of building communication systems in the strict connection with a social group that is the addressee of the given solutions (culture, norms, status). Student is aware of the responsibility for the wrong interpretation of the communication message.
C-1, C-2T-W-1, T-L-1M-3S-1

Kryterium oceny - wiedza

Efekt uczenia sięOcenaKryterium oceny
WM-WI_1-_??_W01
Students are familarized with the current trends in human-computer interaction. They gain knowledge about new approaches like touchless interaction as well as classical methods.
2,0
3,0Student submits at least 50% of reports
3,5
4,0
4,5
5,0

Kryterium oceny - umiejętności

Efekt uczenia sięOcenaKryterium oceny
WM-WI_1-_??_U01
Students are familiarized with the wide range of modern equipment, software and algorithms of human-computer interaction.
2,0
3,0Student submits at least 50% of reports
3,5
4,0
4,5
5,0

Kryterium oceny - inne kompetencje społeczne i personalne

Efekt uczenia sięOcenaKryterium oceny
WM-WI_1-_??_K01
Student has the consciousness of building communication systems in the strict connection with a social group that is the addressee of the given solutions (culture, norms, status). Student is aware of the responsibility for the wrong interpretation of the communication message.
2,0
3,0Student is active at problem solving classes
3,5
4,0
4,5
5,0

Literatura podstawowa

  1. A. Dix, J. Finlay, G. D. Abowd, R. Beale, Human-Computer Interaction, Pearson, 2004, 3rd Edition
  2. B. Shneiderman, C. Plaisant, Designing the User Interface: Strategies for Effective Human-Computer Interaction, Pearson Addison-Wesley, 2009, 5th Edition
  3. D. K. Kumar, S. P. Arjunan, Human-Computer Interface Technologies for the Motor Impaired, CRC Press, 2015
  4. Daniel Wigdor, Dennis Wixon, Brave NUI World: Designing Natural User Interfaces for Touch and Gesture, Morgan Kaufmann, 2011, 1st Edition

Treści programowe - laboratoria

KODTreść programowaGodziny
T-L-1Introduction to human-computer interaction. Improving everyday computing: mouse gestures, virtual assistants, etc. Detection and recognition of the user. Who is the user? – assessment of sex, age and emotional state. Touchless interaction: gestures recognition, hand operated interfaces, head operated interfaces, touchless text entry. Eyetracking - determining the areas of interest on the screen. Assistive technologies for user with disabilities.30
30

Treści programowe - projekty

KODTreść programowaGodziny
T-P-1Implementation of a prototype or own idea in the field of HCI.15
15

Treści programowe - wykłady

KODTreść programowaGodziny
T-W-1Introduction to human-computer interaction. Improving everyday computing: mouse gestures, virtual assistants, etc. Detection and recognition of the user. Who is the user? – assessment of sex, age and emotional state. Touchless interaction: gestures recognition, hand operated interfaces, head operated interfaces, touchless text entry. Eyetracking - determining the areas of interest on the screen. Assistive technologies for user with disabilities.15
15

Formy aktywności - laboratoria

KODForma aktywnościGodziny
A-L-1Participation in classes.30
A-L-2Preparation for the classes.2
A-L-3Participation in the consultations for laboratories.2
A-L-4Preparation of reports for selected laboratories.10
A-L-5Preparation of the final report.5
49
(*) 1 punkt ECTS, odpowiada około 30 godzinom aktywności studenta

Formy aktywności - projekty

KODForma aktywnościGodziny
A-P-1Participation in classes.15
A-P-2Design and implementation of own human-computer interaction system.30
A-P-3Literature reading.5
50
(*) 1 punkt ECTS, odpowiada około 30 godzinom aktywności studenta

Formy aktywności - wykłady

KODForma aktywnościGodziny
A-W-1Presence at lectures.15
A-W-2Literature reading.10
25
(*) 1 punkt ECTS, odpowiada około 30 godzinom aktywności studenta
PoleKODZnaczenie kodu
Zamierzone efekty uczenia sięWM-WI_1-_??_W01Students are familarized with the current trends in human-computer interaction. They gain knowledge about new approaches like touchless interaction as well as classical methods.
Cel przedmiotuC-1The main objective of the course is to familiarize students with the current trends in human-computer interaction. New approaches like touchless interaction as well as classical methods are discussed and analyzed during the course.
C-2Students are familiarized with the wide range of modern equipment, software and algorithms of human-computer interaction.
Treści programoweT-W-1Introduction to human-computer interaction. Improving everyday computing: mouse gestures, virtual assistants, etc. Detection and recognition of the user. Who is the user? – assessment of sex, age and emotional state. Touchless interaction: gestures recognition, hand operated interfaces, head operated interfaces, touchless text entry. Eyetracking - determining the areas of interest on the screen. Assistive technologies for user with disabilities.
Metody nauczaniaM-1Lectures: informative, problem solving, conversational
Sposób ocenyS-1Ocena podsumowująca: Final grade based on continuous assessment of tasks carried out during the classes.
S-2Ocena formująca: Verification of reports from selected laboratories.
Kryteria ocenyOcenaKryterium oceny
2,0
3,0Student submits at least 50% of reports
3,5
4,0
4,5
5,0
PoleKODZnaczenie kodu
Zamierzone efekty uczenia sięWM-WI_1-_??_U01Students are familiarized with the wide range of modern equipment, software and algorithms of human-computer interaction.
Cel przedmiotuC-1The main objective of the course is to familiarize students with the current trends in human-computer interaction. New approaches like touchless interaction as well as classical methods are discussed and analyzed during the course.
C-2Students are familiarized with the wide range of modern equipment, software and algorithms of human-computer interaction.
Treści programoweT-L-1Introduction to human-computer interaction. Improving everyday computing: mouse gestures, virtual assistants, etc. Detection and recognition of the user. Who is the user? – assessment of sex, age and emotional state. Touchless interaction: gestures recognition, hand operated interfaces, head operated interfaces, touchless text entry. Eyetracking - determining the areas of interest on the screen. Assistive technologies for user with disabilities.
Metody nauczaniaM-2Laboratory classes with a computer
Sposób ocenyS-1Ocena podsumowująca: Final grade based on continuous assessment of tasks carried out during the classes.
S-2Ocena formująca: Verification of reports from selected laboratories.
Kryteria ocenyOcenaKryterium oceny
2,0
3,0Student submits at least 50% of reports
3,5
4,0
4,5
5,0
PoleKODZnaczenie kodu
Zamierzone efekty uczenia sięWM-WI_1-_??_K01Student has the consciousness of building communication systems in the strict connection with a social group that is the addressee of the given solutions (culture, norms, status). Student is aware of the responsibility for the wrong interpretation of the communication message.
Cel przedmiotuC-1The main objective of the course is to familiarize students with the current trends in human-computer interaction. New approaches like touchless interaction as well as classical methods are discussed and analyzed during the course.
C-2Students are familiarized with the wide range of modern equipment, software and algorithms of human-computer interaction.
Treści programoweT-W-1Introduction to human-computer interaction. Improving everyday computing: mouse gestures, virtual assistants, etc. Detection and recognition of the user. Who is the user? – assessment of sex, age and emotional state. Touchless interaction: gestures recognition, hand operated interfaces, head operated interfaces, touchless text entry. Eyetracking - determining the areas of interest on the screen. Assistive technologies for user with disabilities.
T-L-1Introduction to human-computer interaction. Improving everyday computing: mouse gestures, virtual assistants, etc. Detection and recognition of the user. Who is the user? – assessment of sex, age and emotional state. Touchless interaction: gestures recognition, hand operated interfaces, head operated interfaces, touchless text entry. Eyetracking - determining the areas of interest on the screen. Assistive technologies for user with disabilities.
Metody nauczaniaM-3Problems discution at laboratory classes
Sposób ocenyS-1Ocena podsumowująca: Final grade based on continuous assessment of tasks carried out during the classes.
Kryteria ocenyOcenaKryterium oceny
2,0
3,0Student is active at problem solving classes
3,5
4,0
4,5
5,0