Administracja Centralna Uczelni - Wymiana międzynarodowa (S1)
Sylabus przedmiotu Mapping and Rendering:
Informacje podstawowe
Kierunek studiów | Wymiana międzynarodowa | ||
---|---|---|---|
Forma studiów | studia stacjonarne | Poziom | pierwszego stopnia |
Tytuł zawodowy absolwenta | |||
Obszary studiów | — | ||
Profil | |||
Moduł | — | ||
Przedmiot | Mapping and Rendering | ||
Specjalność | przedmiot wspólny | ||
Jednostka prowadząca | Katedra Architektury Współczesnej, Teorii i Metodologii Projektowania | ||
Nauczyciel odpowiedzialny | Kamila Nowak <knowak@zut.edu.pl> | ||
Inni nauczyciele | |||
ECTS (planowane) | 4,0 | ECTS (formy) | 4,0 |
Forma zaliczenia | zaliczenie | Język | angielski |
Blok obieralny | — | Grupa obieralna | — |
Formy dydaktyczne
Wymagania wstępne
KOD | Wymaganie wstępne |
---|---|
W-1 | Knowledge of solid 3D modeling in CAD. |
W-2 | Ability to use presentation and publishing graphics. |
Cele przedmiotu
KOD | Cel modułu/przedmiotu |
---|---|
C-1 | Familiarize students with mapping and rendering basics in 3dsMax. |
C-2 | Develop the ability to choose the right means to achieve the intended model visualization and rendering. |
C-3 | Focus on visualization for future product technology. |
Treści programowe z podziałem na formy zajęć
KOD | Treść programowa | Godziny |
---|---|---|
laboratoria | ||
T-L-1 | Basic modeling in 3dsMax. Basic settings and camera support. Standard and photometric lighting settings and relationships. Selection of shadow type and atmospheric setting. | 10 |
T-L-2 | Create material using bitmaps. Modeling with a modifier, among others. Turbosmooth, cloth and object modification with freeform tool. Preparing the object for import using modifiers to clean the model grid. Mastering simple animations. | 15 |
T-L-3 | Modeling of rooms by means of walls, windows, doors and objects of architectural usability. Import ready-made 3ds models and edit them. Daylight settings, backgrounds, interior lights, cameras, materials. Master the rendering using the internal Mental Ray rendering engine. Settings and explanation of Final Garther. Improving the skills acquired in the previous semester by performing visualization for the presentation of a diploma project. | 20 |
45 |
Obciążenie pracą studenta - formy aktywności
KOD | Forma aktywności | Godziny |
---|---|---|
laboratoria | ||
A-L-1 | Participation in classes. | 50 |
A-L-2 | To carry out tasks that enhance the skills acquired in the classroom. | 20 |
A-L-3 | Examination - visualization supporting the presentation of the diploma project. | 30 |
100 |
Metody nauczania / narzędzia dydaktyczne
KOD | Metoda nauczania / narzędzie dydaktyczne |
---|---|
M-1 | Information lecture combined with explanation and demonstration. |
M-2 | Subject classes - consolidating acquired skills in the form of a practical task. |
M-3 | Execute a project for presentation - check general knowledge based on the provided model and rendering. |
Sposoby oceny
KOD | Sposób oceny |
---|---|
S-1 | Ocena formująca: Assessment of student's periodic achievements - exercises and tasks fixing acquired skills during exercises. |
S-2 | Ocena formująca: A test of the acquired skills during the semester. |
S-3 | Ocena podsumowująca: Verification of general knowledge based on the provided model and rendering. |
Zamierzone efekty uczenia się - wiedza
Zamierzone efekty uczenia się | Odniesienie do efektów kształcenia dla kierunku studiów | Odniesienie do efektów zdefiniowanych dla obszaru kształcenia | Cel przedmiotu | Treści programowe | Metody nauczania | Sposób oceny |
---|---|---|---|---|---|---|
WM-WBiA_1-_I-13-Z_W01 Has knowledge of the methodology of creating visualizations in 3DS Max. Knows and understands issues in the field of design in relation to the materials used - knows how to make an adequate visualization of the project. | — | — | C-2, C-3, C-1 | T-L-3, T-L-2, T-L-1 | M-1, M-2, M-3 | S-2, S-1, S-3 |
Zamierzone efekty uczenia się - umiejętności
Zamierzone efekty uczenia się | Odniesienie do efektów kształcenia dla kierunku studiów | Odniesienie do efektów zdefiniowanych dla obszaru kształcenia | Cel przedmiotu | Treści programowe | Metody nauczania | Sposób oceny |
---|---|---|---|---|---|---|
WM-WBiA_1-_I-13-Z_U01 Student can make an interesting visualization of the preform with the highest artistic and aesthetic values in the rendering of the object in 3dsMax. Can accurately use known means of expression. Is able to independently carry out a rational visualization of his own project and to achieve optimal rendering. | — | — | C-2, C-3, C-1 | T-L-3, T-L-2, T-L-1 | M-1, M-2, M-3 | S-2, S-1, S-3 |
Zamierzone efekty uczenia się - inne kompetencje społeczne i personalne
Zamierzone efekty uczenia się | Odniesienie do efektów kształcenia dla kierunku studiów | Odniesienie do efektów zdefiniowanych dla obszaru kształcenia | Cel przedmiotu | Treści programowe | Metody nauczania | Sposób oceny |
---|---|---|---|---|---|---|
WM-WBiA_1-_I-13-Z_K01 Independently expands knowledge and skills in using known graphic programs. Is able to critically refer to his achievements and undertakes actions to verify the original effects of visualization or rendering. | — | — | C-2, C-3, C-1 | T-L-3, T-L-2, T-L-1 | M-1, M-2, M-3 | S-2, S-1, S-3 |
Kryterium oceny - wiedza
Efekt uczenia się | Ocena | Kryterium oceny |
---|---|---|
WM-WBiA_1-_I-13-Z_W01 Has knowledge of the methodology of creating visualizations in 3DS Max. Knows and understands issues in the field of design in relation to the materials used - knows how to make an adequate visualization of the project. | 2,0 | |
3,0 | Student is able to complete the basic design tasks, poorly advises with the support of CAD software in the required scope. | |
3,5 | ||
4,0 | ||
4,5 | ||
5,0 |
Kryterium oceny - umiejętności
Efekt uczenia się | Ocena | Kryterium oceny |
---|---|---|
WM-WBiA_1-_I-13-Z_U01 Student can make an interesting visualization of the preform with the highest artistic and aesthetic values in the rendering of the object in 3dsMax. Can accurately use known means of expression. Is able to independently carry out a rational visualization of his own project and to achieve optimal rendering. | 2,0 | |
3,0 | Student is able to complete the basic design tasks, poorly advises with the support of CAD software in the required scope. | |
3,5 | ||
4,0 | ||
4,5 | ||
5,0 |
Kryterium oceny - inne kompetencje społeczne i personalne
Efekt uczenia się | Ocena | Kryterium oceny |
---|---|---|
WM-WBiA_1-_I-13-Z_K01 Independently expands knowledge and skills in using known graphic programs. Is able to critically refer to his achievements and undertakes actions to verify the original effects of visualization or rendering. | 2,0 | |
3,0 | Student is able to complete the basic design tasks, poorly advises with the support of CAD software in the required scope. | |
3,5 | ||
4,0 | ||
4,5 | ||
5,0 |
Literatura podstawowa
- Wiley, Autodesk 3ds Max 2014 Bible The comprehensive tutorial resource, 2011
- Randi L. Derakhshani, Dariush Derakhshani, Autodesk 3ds Max 2015 Essential, Sybex, 2011
Literatura dodatkowa
- Kelly L. Murdock's, Autodesk 3ds Max 2015 Complete Reference Guide, 2014