Zachodniopomorski Uniwersytet Technologiczny w Szczecinie

Administracja Centralna Uczelni - Wymiana międzynarodowa (S1)

Sylabus przedmiotu Mapping and Rendering II:

Informacje podstawowe

Kierunek studiów Wymiana międzynarodowa
Forma studiów studia stacjonarne Poziom pierwszego stopnia
Tytuł zawodowy absolwenta
Obszary studiów
Profil
Moduł
Przedmiot Mapping and Rendering II
Specjalność przedmiot wspólny
Jednostka prowadząca Katedra Architektury Współczesnej, Teorii i Metodologii Projektowania
Nauczyciel odpowiedzialny Kamila Nowak <knowak@zut.edu.pl>
Inni nauczyciele
ECTS (planowane) 5,0 ECTS (formy) 5,0
Forma zaliczenia zaliczenie Język angielski
Blok obieralny Grupa obieralna

Formy dydaktyczne

Forma dydaktycznaKODSemestrGodzinyECTSWagaZaliczenie
laboratoriaL1 45 5,01,00zaliczenie

Wymagania wstępne

KODWymaganie wstępne
W-1Knowledge of solid 3D modeling in CAD.
W-2Ability to use presentation and publishing graphics.

Cele przedmiotu

KODCel modułu/przedmiotu
C-1Familiarize students with mapping and rendering basics in 3dsMax.
C-2Develop the ability to choose the right means to achieve the intended model visualization and rendering.
C-3Focus on visualization for future product technology.

Treści programowe z podziałem na formy zajęć

KODTreść programowaGodziny
laboratoria
T-L-1Basic modeling in 3dsMax. Basic settings and camera support. Standard and photometric lighting settings and relationships. Selection of shadow type and atmospheric setting.10
T-L-2Create material using bitmaps. Modeling with a modifier, among others. Turbosmooth, cloth and object modification with freeform tool. Preparing the object for import using modifiers to clean the model grid. Mastering simple animations.15
T-L-3Modeling of rooms by means of walls, windows, doors and objects of architectural usability. Import ready-made 3ds models and edit them. Daylight settings, backgrounds, interior lights, cameras, materials. Master the rendering using the internal Mental Ray rendering engine. Settings and explanation of Final Garther. Improving the skills acquired in the previous semester by performing visualization for the presentation of a diploma project.20
45

Obciążenie pracą studenta - formy aktywności

KODForma aktywnościGodziny
laboratoria
A-L-1Participation in classes.45
A-L-2To carry out tasks that enhance the skills acquired in the classroom.45
A-L-3Examination - visualization supporting the presentation of the diploma project.60
150

Metody nauczania / narzędzia dydaktyczne

KODMetoda nauczania / narzędzie dydaktyczne
M-1Information lecture combined with explanation and demonstration.
M-2Subject classes - consolidating acquired skills in the form of a practical task.
M-3Execute a project for presentation - check general knowledge based on the provided model and rendering.

Sposoby oceny

KODSposób oceny
S-1Ocena formująca: Assessment of student's periodic achievements - exercises and tasks fixing acquired skills during exercises.
S-2Ocena formująca: A test of the acquired skills during the semester.
S-3Ocena podsumowująca: Verification of general knowledge based on the provided model and rendering.

Zamierzone efekty uczenia się - wiedza

Zamierzone efekty uczenia sięOdniesienie do efektów kształcenia dla kierunku studiówOdniesienie do efektów zdefiniowanych dla obszaru kształceniaCel przedmiotuTreści programoweMetody nauczaniaSposób oceny
WM-WBiA_1-_I-15-L_W01
Has knowledge of the methodology of creating visualizations in 3DS Max. Knows and understands issues in the field of design in relation to the materials used - knows how to make an adequate visualization of the project.
C-3, C-2, C-1T-L-1, T-L-2, T-L-3M-2, M-3, M-1S-1, S-3, S-2

Zamierzone efekty uczenia się - umiejętności

Zamierzone efekty uczenia sięOdniesienie do efektów kształcenia dla kierunku studiówOdniesienie do efektów zdefiniowanych dla obszaru kształceniaCel przedmiotuTreści programoweMetody nauczaniaSposób oceny
WM-WBiA_1-_I-15-L_U01
Student can make an interesting visualization of the preform with the highest artistic and aesthetic values in the rendering of the object in 3dsMax. Can accurately use known means of expression. Is able to independently carry out a rational visualization of his own project and to achieve optimal rendering.
C-1, C-2, C-3T-L-1, T-L-2, T-L-3M-1, M-2, M-3S-1, S-2, S-3

Zamierzone efekty uczenia się - inne kompetencje społeczne i personalne

Zamierzone efekty uczenia sięOdniesienie do efektów kształcenia dla kierunku studiówOdniesienie do efektów zdefiniowanych dla obszaru kształceniaCel przedmiotuTreści programoweMetody nauczaniaSposób oceny
WM-WBiA_1-_I-15-L_K01
Independently expands knowledge and skills in using known graphic programs. Is able to critically refer to his achievements and undertakes actions to verify the original effects of visualization or rendering.
C-1, C-3, C-2T-L-2, T-L-3, T-L-1M-2, M-1, M-3S-2, S-3, S-1

Kryterium oceny - wiedza

Efekt uczenia sięOcenaKryterium oceny
WM-WBiA_1-_I-15-L_W01
Has knowledge of the methodology of creating visualizations in 3DS Max. Knows and understands issues in the field of design in relation to the materials used - knows how to make an adequate visualization of the project.
2,0
3,0Student is able to complete the basic design tasks, poorly advises with the support of CAD software in the required scope.
3,5
4,0
4,5
5,0

Kryterium oceny - umiejętności

Efekt uczenia sięOcenaKryterium oceny
WM-WBiA_1-_I-15-L_U01
Student can make an interesting visualization of the preform with the highest artistic and aesthetic values in the rendering of the object in 3dsMax. Can accurately use known means of expression. Is able to independently carry out a rational visualization of his own project and to achieve optimal rendering.
2,0
3,0Student is able to complete the basic design tasks, poorly advises with the support of CAD software in the required scope.
3,5
4,0
4,5
5,0

Kryterium oceny - inne kompetencje społeczne i personalne

Efekt uczenia sięOcenaKryterium oceny
WM-WBiA_1-_I-15-L_K01
Independently expands knowledge and skills in using known graphic programs. Is able to critically refer to his achievements and undertakes actions to verify the original effects of visualization or rendering.
2,0
3,0Student is able to complete the basic design tasks, poorly advises with the support of CAD software in the required scope.
3,5
4,0
4,5
5,0

Literatura podstawowa

  1. Wiley, Autodesk 3ds Max 2014 Bible The comprehensive tutorial resource, 2011
  2. Randi L. Derakhshani, Dariush Derakhshani, Autodesk 3ds Max 2015 Essential, Sybex, 2011

Literatura dodatkowa

  1. Kelly L. Murdock's, Autodesk 3ds Max 2015 Complete Reference Guide, 2014

Treści programowe - laboratoria

KODTreść programowaGodziny
T-L-1Basic modeling in 3dsMax. Basic settings and camera support. Standard and photometric lighting settings and relationships. Selection of shadow type and atmospheric setting.10
T-L-2Create material using bitmaps. Modeling with a modifier, among others. Turbosmooth, cloth and object modification with freeform tool. Preparing the object for import using modifiers to clean the model grid. Mastering simple animations.15
T-L-3Modeling of rooms by means of walls, windows, doors and objects of architectural usability. Import ready-made 3ds models and edit them. Daylight settings, backgrounds, interior lights, cameras, materials. Master the rendering using the internal Mental Ray rendering engine. Settings and explanation of Final Garther. Improving the skills acquired in the previous semester by performing visualization for the presentation of a diploma project.20
45

Formy aktywności - laboratoria

KODForma aktywnościGodziny
A-L-1Participation in classes.45
A-L-2To carry out tasks that enhance the skills acquired in the classroom.45
A-L-3Examination - visualization supporting the presentation of the diploma project.60
150
(*) 1 punkt ECTS, odpowiada około 30 godzinom aktywności studenta
PoleKODZnaczenie kodu
Zamierzone efekty uczenia sięWM-WBiA_1-_I-15-L_W01Has knowledge of the methodology of creating visualizations in 3DS Max. Knows and understands issues in the field of design in relation to the materials used - knows how to make an adequate visualization of the project.
Cel przedmiotuC-3Focus on visualization for future product technology.
C-2Develop the ability to choose the right means to achieve the intended model visualization and rendering.
C-1Familiarize students with mapping and rendering basics in 3dsMax.
Treści programoweT-L-1Basic modeling in 3dsMax. Basic settings and camera support. Standard and photometric lighting settings and relationships. Selection of shadow type and atmospheric setting.
T-L-2Create material using bitmaps. Modeling with a modifier, among others. Turbosmooth, cloth and object modification with freeform tool. Preparing the object for import using modifiers to clean the model grid. Mastering simple animations.
T-L-3Modeling of rooms by means of walls, windows, doors and objects of architectural usability. Import ready-made 3ds models and edit them. Daylight settings, backgrounds, interior lights, cameras, materials. Master the rendering using the internal Mental Ray rendering engine. Settings and explanation of Final Garther. Improving the skills acquired in the previous semester by performing visualization for the presentation of a diploma project.
Metody nauczaniaM-2Subject classes - consolidating acquired skills in the form of a practical task.
M-3Execute a project for presentation - check general knowledge based on the provided model and rendering.
M-1Information lecture combined with explanation and demonstration.
Sposób ocenyS-1Ocena formująca: Assessment of student's periodic achievements - exercises and tasks fixing acquired skills during exercises.
S-3Ocena podsumowująca: Verification of general knowledge based on the provided model and rendering.
S-2Ocena formująca: A test of the acquired skills during the semester.
Kryteria ocenyOcenaKryterium oceny
2,0
3,0Student is able to complete the basic design tasks, poorly advises with the support of CAD software in the required scope.
3,5
4,0
4,5
5,0
PoleKODZnaczenie kodu
Zamierzone efekty uczenia sięWM-WBiA_1-_I-15-L_U01Student can make an interesting visualization of the preform with the highest artistic and aesthetic values in the rendering of the object in 3dsMax. Can accurately use known means of expression. Is able to independently carry out a rational visualization of his own project and to achieve optimal rendering.
Cel przedmiotuC-1Familiarize students with mapping and rendering basics in 3dsMax.
C-2Develop the ability to choose the right means to achieve the intended model visualization and rendering.
C-3Focus on visualization for future product technology.
Treści programoweT-L-1Basic modeling in 3dsMax. Basic settings and camera support. Standard and photometric lighting settings and relationships. Selection of shadow type and atmospheric setting.
T-L-2Create material using bitmaps. Modeling with a modifier, among others. Turbosmooth, cloth and object modification with freeform tool. Preparing the object for import using modifiers to clean the model grid. Mastering simple animations.
T-L-3Modeling of rooms by means of walls, windows, doors and objects of architectural usability. Import ready-made 3ds models and edit them. Daylight settings, backgrounds, interior lights, cameras, materials. Master the rendering using the internal Mental Ray rendering engine. Settings and explanation of Final Garther. Improving the skills acquired in the previous semester by performing visualization for the presentation of a diploma project.
Metody nauczaniaM-1Information lecture combined with explanation and demonstration.
M-2Subject classes - consolidating acquired skills in the form of a practical task.
M-3Execute a project for presentation - check general knowledge based on the provided model and rendering.
Sposób ocenyS-1Ocena formująca: Assessment of student's periodic achievements - exercises and tasks fixing acquired skills during exercises.
S-2Ocena formująca: A test of the acquired skills during the semester.
S-3Ocena podsumowująca: Verification of general knowledge based on the provided model and rendering.
Kryteria ocenyOcenaKryterium oceny
2,0
3,0Student is able to complete the basic design tasks, poorly advises with the support of CAD software in the required scope.
3,5
4,0
4,5
5,0
PoleKODZnaczenie kodu
Zamierzone efekty uczenia sięWM-WBiA_1-_I-15-L_K01Independently expands knowledge and skills in using known graphic programs. Is able to critically refer to his achievements and undertakes actions to verify the original effects of visualization or rendering.
Cel przedmiotuC-1Familiarize students with mapping and rendering basics in 3dsMax.
C-3Focus on visualization for future product technology.
C-2Develop the ability to choose the right means to achieve the intended model visualization and rendering.
Treści programoweT-L-2Create material using bitmaps. Modeling with a modifier, among others. Turbosmooth, cloth and object modification with freeform tool. Preparing the object for import using modifiers to clean the model grid. Mastering simple animations.
T-L-3Modeling of rooms by means of walls, windows, doors and objects of architectural usability. Import ready-made 3ds models and edit them. Daylight settings, backgrounds, interior lights, cameras, materials. Master the rendering using the internal Mental Ray rendering engine. Settings and explanation of Final Garther. Improving the skills acquired in the previous semester by performing visualization for the presentation of a diploma project.
T-L-1Basic modeling in 3dsMax. Basic settings and camera support. Standard and photometric lighting settings and relationships. Selection of shadow type and atmospheric setting.
Metody nauczaniaM-2Subject classes - consolidating acquired skills in the form of a practical task.
M-1Information lecture combined with explanation and demonstration.
M-3Execute a project for presentation - check general knowledge based on the provided model and rendering.
Sposób ocenyS-2Ocena formująca: A test of the acquired skills during the semester.
S-3Ocena podsumowująca: Verification of general knowledge based on the provided model and rendering.
S-1Ocena formująca: Assessment of student's periodic achievements - exercises and tasks fixing acquired skills during exercises.
Kryteria ocenyOcenaKryterium oceny
2,0
3,0Student is able to complete the basic design tasks, poorly advises with the support of CAD software in the required scope.
3,5
4,0
4,5
5,0