Zachodniopomorski Uniwersytet Technologiczny w Szczecinie

Administracja Centralna Uczelni - Wymiana międzynarodowa (S1)

Sylabus przedmiotu Arduino Prototyping:

Informacje podstawowe

Kierunek studiów Wymiana międzynarodowa
Forma studiów studia stacjonarne Poziom pierwszego stopnia
Tytuł zawodowy absolwenta
Obszary studiów
Profil
Moduł
Przedmiot Arduino Prototyping
Specjalność przedmiot wspólny
Jednostka prowadząca Katedra Architektury Komputerów i Telekomunikacji
Nauczyciel odpowiedzialny Janusz Papliński <Janusz.Paplinski@zut.edu.pl>
Inni nauczyciele
ECTS (planowane) 5,0 ECTS (formy) 5,0
Forma zaliczenia zaliczenie Język angielski
Blok obieralny Grupa obieralna

Formy dydaktyczne

Forma dydaktycznaKODSemestrGodzinyECTSWagaZaliczenie
laboratoriaL1 30 2,50,40zaliczenie
projektyP1 30 2,50,60zaliczenie

Wymagania wstępne

KODWymaganie wstępne
W-1Basics of: C programming, electronics and computer systems architecture.

Cele przedmiotu

KODCel modułu/przedmiotu
C-1To gain: 1. theoretical and practical skills in Arduino programming, 2. ability of advanced hardware projects preparation.

Treści programowe z podziałem na formy zajęć

KODTreść programowaGodziny
laboratoria
T-L-11. Introduction to Arduino, its hardware and software design, IDE. 2. The art of Arduino programming – sketch and its structure: setup(), loop(), comments; data types; variables; arithmetic, logical, conditional, relational, increment operators; constants; functions; flow control: if, if...else, for, while, do...while; arrays; strings; digital I/O; analog I/O; time; math; random; serial communication; libraries; PWM; interrupts; I2C; SPI; SD card; wired and wireless networking. 3. Detailed overview of all sensors that will be used during laboratory. 4. Examples built-in the IDE. Hello world! sketch. 5. Using of breadboard, resistors and LEDs, buttons, switches, digital inputs, analog inputs, digital outputs, PWM. 6. Light: LED, fading LED, 2-color LED, RGB LED, LED bar graph, 7-digits LED display, dot-matrix LED display, LCD display. 7. Sensors: humidity, temperature, pressure, raindrops, PIR, ultrasonic, sound, knock, vibration, photo resistor, tilt, infrared, Hall magnetic, rotary encoder, flame, joystick, metal touch, mercury switch, detection of gases, 3D accelerometer, obstacle avoidance IR, optical broken light, laser. 8. Outputs: motor control: DC motor, servo motor, stepper motor; relay module 9. Sound: tone library, microphone, buzzer, speaker. 10. Analog and digital inputs: reading analog voltage, external keyboard and mouse. 11. RFID module, SD storage, GPS receiver. 12. Ethernet shield, wireless communication.30
30
projekty
T-P-1Implementation of selected problem: 1. Hardware design proposal. 2. Software implementation of the problem's solution. 3. Preparation of the project's documentation.30
30

Obciążenie pracą studenta - formy aktywności

KODForma aktywnościGodziny
laboratoria
A-L-1Attendance in the classes30
A-L-2Preparation for the classes16
A-L-3Preparation of the report16
62
projekty
A-P-1Attendance in the classes30
A-P-2Completing of the project32
62

Metody nauczania / narzędzia dydaktyczne

KODMetoda nauczania / narzędzie dydaktyczne
M-1Laboratory work and project

Sposoby oceny

KODSposób oceny
S-1Ocena podsumowująca: Laboratory – evaluation of the reports submitted after each class Project – evaluation of the final project, along with its documentation

Zamierzone efekty uczenia się - umiejętności

Zamierzone efekty uczenia sięOdniesienie do efektów kształcenia dla kierunku studiówOdniesienie do efektów zdefiniowanych dla obszaru kształceniaCel przedmiotuTreści programoweMetody nauczaniaSposób oceny
WM-WI_1-_??_U01
Student will gain theoretical and practical skills in Arduino programming, along with ability of advanced hardware projects preparation
C-1T-L-1M-1S-1

Kryterium oceny - umiejętności

Efekt uczenia sięOcenaKryterium oceny
WM-WI_1-_??_U01
Student will gain theoretical and practical skills in Arduino programming, along with ability of advanced hardware projects preparation
2,0
3,0Student has gained basic theoretical and practical skills in Arduino programming as a platform for future Internet-of-Things applications.
3,5
4,0
4,5
5,0

Literatura podstawowa

  1. Michael Margolis, Arduino cookbook, O’Reilly, 2013
  2. John Boxall, Arduino workshop: a hands on introduction with 65 projects, No Starch Press, 2013
  3. Arduino Home https://www.arduino.cc/

Literatura dodatkowa

  1. Adeel Javed, Building Arduino projects for the Internet of Things: experiments with real-world applications, Apress, 2016

Treści programowe - laboratoria

KODTreść programowaGodziny
T-L-11. Introduction to Arduino, its hardware and software design, IDE. 2. The art of Arduino programming – sketch and its structure: setup(), loop(), comments; data types; variables; arithmetic, logical, conditional, relational, increment operators; constants; functions; flow control: if, if...else, for, while, do...while; arrays; strings; digital I/O; analog I/O; time; math; random; serial communication; libraries; PWM; interrupts; I2C; SPI; SD card; wired and wireless networking. 3. Detailed overview of all sensors that will be used during laboratory. 4. Examples built-in the IDE. Hello world! sketch. 5. Using of breadboard, resistors and LEDs, buttons, switches, digital inputs, analog inputs, digital outputs, PWM. 6. Light: LED, fading LED, 2-color LED, RGB LED, LED bar graph, 7-digits LED display, dot-matrix LED display, LCD display. 7. Sensors: humidity, temperature, pressure, raindrops, PIR, ultrasonic, sound, knock, vibration, photo resistor, tilt, infrared, Hall magnetic, rotary encoder, flame, joystick, metal touch, mercury switch, detection of gases, 3D accelerometer, obstacle avoidance IR, optical broken light, laser. 8. Outputs: motor control: DC motor, servo motor, stepper motor; relay module 9. Sound: tone library, microphone, buzzer, speaker. 10. Analog and digital inputs: reading analog voltage, external keyboard and mouse. 11. RFID module, SD storage, GPS receiver. 12. Ethernet shield, wireless communication.30
30

Treści programowe - projekty

KODTreść programowaGodziny
T-P-1Implementation of selected problem: 1. Hardware design proposal. 2. Software implementation of the problem's solution. 3. Preparation of the project's documentation.30
30

Formy aktywności - laboratoria

KODForma aktywnościGodziny
A-L-1Attendance in the classes30
A-L-2Preparation for the classes16
A-L-3Preparation of the report16
62
(*) 1 punkt ECTS, odpowiada około 30 godzinom aktywności studenta

Formy aktywności - projekty

KODForma aktywnościGodziny
A-P-1Attendance in the classes30
A-P-2Completing of the project32
62
(*) 1 punkt ECTS, odpowiada około 30 godzinom aktywności studenta
PoleKODZnaczenie kodu
Zamierzone efekty uczenia sięWM-WI_1-_??_U01Student will gain theoretical and practical skills in Arduino programming, along with ability of advanced hardware projects preparation
Cel przedmiotuC-1To gain: 1. theoretical and practical skills in Arduino programming, 2. ability of advanced hardware projects preparation.
Treści programoweT-L-11. Introduction to Arduino, its hardware and software design, IDE. 2. The art of Arduino programming – sketch and its structure: setup(), loop(), comments; data types; variables; arithmetic, logical, conditional, relational, increment operators; constants; functions; flow control: if, if...else, for, while, do...while; arrays; strings; digital I/O; analog I/O; time; math; random; serial communication; libraries; PWM; interrupts; I2C; SPI; SD card; wired and wireless networking. 3. Detailed overview of all sensors that will be used during laboratory. 4. Examples built-in the IDE. Hello world! sketch. 5. Using of breadboard, resistors and LEDs, buttons, switches, digital inputs, analog inputs, digital outputs, PWM. 6. Light: LED, fading LED, 2-color LED, RGB LED, LED bar graph, 7-digits LED display, dot-matrix LED display, LCD display. 7. Sensors: humidity, temperature, pressure, raindrops, PIR, ultrasonic, sound, knock, vibration, photo resistor, tilt, infrared, Hall magnetic, rotary encoder, flame, joystick, metal touch, mercury switch, detection of gases, 3D accelerometer, obstacle avoidance IR, optical broken light, laser. 8. Outputs: motor control: DC motor, servo motor, stepper motor; relay module 9. Sound: tone library, microphone, buzzer, speaker. 10. Analog and digital inputs: reading analog voltage, external keyboard and mouse. 11. RFID module, SD storage, GPS receiver. 12. Ethernet shield, wireless communication.
Metody nauczaniaM-1Laboratory work and project
Sposób ocenyS-1Ocena podsumowująca: Laboratory – evaluation of the reports submitted after each class Project – evaluation of the final project, along with its documentation
Kryteria ocenyOcenaKryterium oceny
2,0
3,0Student has gained basic theoretical and practical skills in Arduino programming as a platform for future Internet-of-Things applications.
3,5
4,0
4,5
5,0