Zachodniopomorski Uniwersytet Technologiczny w Szczecinie

Administracja Centralna Uczelni - Wymiana międzynarodowa (S2)

Sylabus przedmiotu Designing in a Virtual Reality Environment:

Informacje podstawowe

Kierunek studiów Wymiana międzynarodowa
Forma studiów studia stacjonarne Poziom drugiego stopnia
Tytuł zawodowy absolwenta
Obszary studiów
Profil
Moduł
Przedmiot Designing in a Virtual Reality Environment
Specjalność przedmiot wspólny
Jednostka prowadząca Katedra Architektury Współczesnej, Teorii i Metodologii Projektowania
Nauczyciel odpowiedzialny Wojciech Pawłowski <Wojciech.Pawlowski@zut.edu.pl>
Inni nauczyciele Wojciech Pawłowski <Wojciech.Pawlowski@zut.edu.pl>
ECTS (planowane) 4,0 ECTS (formy) 4,0
Forma zaliczenia zaliczenie Język angielski
Blok obieralny Grupa obieralna

Formy dydaktyczne

Forma dydaktycznaKODSemestrGodzinyECTSWagaZaliczenie
projektyP1 30 2,00,50zaliczenie
wykładyW1 15 2,00,50zaliczenie

Wymagania wstępne

KODWymaganie wstępne
W-1Knowledge of basic CAD software (e.g. Archicad, Vectorworks, Revit, SketchUp)
W-2Ability to model in a CAD environment
W-3General knowledge of graphic programs

Cele przedmiotu

KODCel modułu/przedmiotu
C-1To familiarize students with the essence of using prepared solid models to navigate in Virtual Reality and Augmented Reality environments
C-2Creating awareness of the selection of appropriate software for communication between the finished model and the VR and AR environment
C-3Ability to move in a VR and AR environment
C-4Ability to prepare animations based on the VR and ARR environment

Treści programowe z podziałem na formy zajęć

KODTreść programowaGodziny
projekty
T-P-1Model development in a selected CAD program for later use in a VR environment10
T-P-2Basic material processing in programs supporting VR visualization6
T-P-3Export of the complete 3d model to the VR environment2
T-P-4Settings of individual parameters for VR scenes4
T-P-5Preparation of the hardware for the VR presentation2
T-P-6Preparation of animations based on a VR model4
T-P-7Cooperation on the VR model2
30
wykłady
T-W-1Principles of preparing models for use in the VR and AR environment4
T-W-2Introduction to software for communication of the CAD model environment with the VR and AR environment. - Enscape, Lumion, Twinmotion, Iris4
T-W-3Preparation of light scenes in a VR environment1
T-W-4Preparation of animation paths based on known VR software2
T-W-5Implementation of animations based on known VR software1
T-W-6Preparation of the hardware for the VR presentation2
T-W-7The possibility of cooperation in a VR environment1
15

Obciążenie pracą studenta - formy aktywności

KODForma aktywnościGodziny
projekty
A-P-1Participation in classes, design work30
A-P-2Preparation of input materials for the project10
A-P-3Visual development and preparation of final VR materials10
50
wykłady
A-W-1Mandatory participation in classes15
A-W-2Preparation for classes34
A-W-3Preparation of presentations on a selected topic in the field of VR1
50

Metody nauczania / narzędzia dydaktyczne

KODMetoda nauczania / narzędzie dydaktyczne
M-1Lecture and introductory exercises
M-2Problem lecture, conversation lecture, practical exercises
M-3Lecture and exercises using specialized CAD and VR software

Sposoby oceny

KODSposób oceny
S-1Ocena podsumowująca: Mandatory presence
S-2Ocena podsumowująca: Completing a semester task based on the use of VR technology
S-3Ocena podsumowująca: Preparation of presentations on a selected topic in the field of VR

Zamierzone efekty uczenia się - wiedza

Zamierzone efekty uczenia sięOdniesienie do efektów kształcenia dla kierunku studiówOdniesienie do efektów zdefiniowanych dla obszaru kształceniaCel przedmiotuTreści programoweMetody nauczaniaSposób oceny
WM-WBiA_2-_??_W01
The student has basic knowledge about the selection of VR software for the relevant project tasks and how to use them.
C-1T-W-1, T-W-2M-1, M-2S-1, S-3

Zamierzone efekty uczenia się - umiejętności

Zamierzone efekty uczenia sięOdniesienie do efektów kształcenia dla kierunku studiówOdniesienie do efektów zdefiniowanych dla obszaru kształceniaCel przedmiotuTreści programoweMetody nauczaniaSposób oceny
WM-WBiA_2-_??_U02
The student can generate a model in a VR environment, create on this basis the animation and visualization screenshots
C-1, C-2, C-3, C-4T-P-1, T-P-2, T-P-3, T-P-4, T-P-5, T-P-6, T-P-7, T-W-3, T-W-4, T-W-5, T-W-6, T-W-7M-2, M-3S-2

Zamierzone efekty uczenia się - inne kompetencje społeczne i personalne

Zamierzone efekty uczenia sięOdniesienie do efektów kształcenia dla kierunku studiówOdniesienie do efektów zdefiniowanych dla obszaru kształceniaCel przedmiotuTreści programoweMetody nauczaniaSposób oceny
WM-WBiA_2-_??_K03
The student is able to assess the quality and method of preparation of the model for the purposes of the VR environment. He can choose the right software according to the expected results.
C-1, C-2, C-3, C-4T-P-1, T-P-2, T-P-3, T-P-4, T-P-5, T-P-6, T-P-7, T-W-1, T-W-3, T-W-4, T-W-5, T-W-6, T-W-7, T-W-2M-3S-1, S-2

Kryterium oceny - wiedza

Efekt uczenia sięOcenaKryterium oceny
WM-WBiA_2-_??_W01
The student has basic knowledge about the selection of VR software for the relevant project tasks and how to use them.
2,0
3,0The student is able to present the basic VR software and their dependence on CAD software
3,5
4,0
4,5
5,0

Kryterium oceny - umiejętności

Efekt uczenia sięOcenaKryterium oceny
WM-WBiA_2-_??_U02
The student can generate a model in a VR environment, create on this basis the animation and visualization screenshots
2,0
3,0The student can prepare a basic model in a VR environment
3,5
4,0
4,5
5,0

Kryterium oceny - inne kompetencje społeczne i personalne

Efekt uczenia sięOcenaKryterium oceny
WM-WBiA_2-_??_K03
The student is able to assess the quality and method of preparation of the model for the purposes of the VR environment. He can choose the right software according to the expected results.
2,0
3,0The student is able to work in a VR environment
3,5
4,0
4,5
5,0

Literatura podstawowa

  1. Kelly S. Hale, Kay M.Stanney, Handbook of virtualmenvironments - second edition, CRC Press, USA, 2015
  2. Michael Secrist, Sarah Jones, Architectural Visualization: Its Relevance to the Unbuilt World: A resource for developers, architects, interior designers, home builders, and other industry professionals, ISBN: 1981944974, 2018

Literatura dodatkowa

  1. CAD and VR Software User's Manual, 2019

Treści programowe - projekty

KODTreść programowaGodziny
T-P-1Model development in a selected CAD program for later use in a VR environment10
T-P-2Basic material processing in programs supporting VR visualization6
T-P-3Export of the complete 3d model to the VR environment2
T-P-4Settings of individual parameters for VR scenes4
T-P-5Preparation of the hardware for the VR presentation2
T-P-6Preparation of animations based on a VR model4
T-P-7Cooperation on the VR model2
30

Treści programowe - wykłady

KODTreść programowaGodziny
T-W-1Principles of preparing models for use in the VR and AR environment4
T-W-2Introduction to software for communication of the CAD model environment with the VR and AR environment. - Enscape, Lumion, Twinmotion, Iris4
T-W-3Preparation of light scenes in a VR environment1
T-W-4Preparation of animation paths based on known VR software2
T-W-5Implementation of animations based on known VR software1
T-W-6Preparation of the hardware for the VR presentation2
T-W-7The possibility of cooperation in a VR environment1
15

Formy aktywności - projekty

KODForma aktywnościGodziny
A-P-1Participation in classes, design work30
A-P-2Preparation of input materials for the project10
A-P-3Visual development and preparation of final VR materials10
50
(*) 1 punkt ECTS, odpowiada około 30 godzinom aktywności studenta

Formy aktywności - wykłady

KODForma aktywnościGodziny
A-W-1Mandatory participation in classes15
A-W-2Preparation for classes34
A-W-3Preparation of presentations on a selected topic in the field of VR1
50
(*) 1 punkt ECTS, odpowiada około 30 godzinom aktywności studenta
PoleKODZnaczenie kodu
Zamierzone efekty uczenia sięWM-WBiA_2-_??_W01The student has basic knowledge about the selection of VR software for the relevant project tasks and how to use them.
Cel przedmiotuC-1To familiarize students with the essence of using prepared solid models to navigate in Virtual Reality and Augmented Reality environments
Treści programoweT-W-1Principles of preparing models for use in the VR and AR environment
T-W-2Introduction to software for communication of the CAD model environment with the VR and AR environment. - Enscape, Lumion, Twinmotion, Iris
Metody nauczaniaM-1Lecture and introductory exercises
M-2Problem lecture, conversation lecture, practical exercises
Sposób ocenyS-1Ocena podsumowująca: Mandatory presence
S-3Ocena podsumowująca: Preparation of presentations on a selected topic in the field of VR
Kryteria ocenyOcenaKryterium oceny
2,0
3,0The student is able to present the basic VR software and their dependence on CAD software
3,5
4,0
4,5
5,0
PoleKODZnaczenie kodu
Zamierzone efekty uczenia sięWM-WBiA_2-_??_U02The student can generate a model in a VR environment, create on this basis the animation and visualization screenshots
Cel przedmiotuC-1To familiarize students with the essence of using prepared solid models to navigate in Virtual Reality and Augmented Reality environments
C-2Creating awareness of the selection of appropriate software for communication between the finished model and the VR and AR environment
C-3Ability to move in a VR and AR environment
C-4Ability to prepare animations based on the VR and ARR environment
Treści programoweT-P-1Model development in a selected CAD program for later use in a VR environment
T-P-2Basic material processing in programs supporting VR visualization
T-P-3Export of the complete 3d model to the VR environment
T-P-4Settings of individual parameters for VR scenes
T-P-5Preparation of the hardware for the VR presentation
T-P-6Preparation of animations based on a VR model
T-P-7Cooperation on the VR model
T-W-3Preparation of light scenes in a VR environment
T-W-4Preparation of animation paths based on known VR software
T-W-5Implementation of animations based on known VR software
T-W-6Preparation of the hardware for the VR presentation
T-W-7The possibility of cooperation in a VR environment
Metody nauczaniaM-2Problem lecture, conversation lecture, practical exercises
M-3Lecture and exercises using specialized CAD and VR software
Sposób ocenyS-2Ocena podsumowująca: Completing a semester task based on the use of VR technology
Kryteria ocenyOcenaKryterium oceny
2,0
3,0The student can prepare a basic model in a VR environment
3,5
4,0
4,5
5,0
PoleKODZnaczenie kodu
Zamierzone efekty uczenia sięWM-WBiA_2-_??_K03The student is able to assess the quality and method of preparation of the model for the purposes of the VR environment. He can choose the right software according to the expected results.
Cel przedmiotuC-1To familiarize students with the essence of using prepared solid models to navigate in Virtual Reality and Augmented Reality environments
C-2Creating awareness of the selection of appropriate software for communication between the finished model and the VR and AR environment
C-3Ability to move in a VR and AR environment
C-4Ability to prepare animations based on the VR and ARR environment
Treści programoweT-P-1Model development in a selected CAD program for later use in a VR environment
T-P-2Basic material processing in programs supporting VR visualization
T-P-3Export of the complete 3d model to the VR environment
T-P-4Settings of individual parameters for VR scenes
T-P-5Preparation of the hardware for the VR presentation
T-P-6Preparation of animations based on a VR model
T-P-7Cooperation on the VR model
T-W-1Principles of preparing models for use in the VR and AR environment
T-W-3Preparation of light scenes in a VR environment
T-W-4Preparation of animation paths based on known VR software
T-W-5Implementation of animations based on known VR software
T-W-6Preparation of the hardware for the VR presentation
T-W-7The possibility of cooperation in a VR environment
T-W-2Introduction to software for communication of the CAD model environment with the VR and AR environment. - Enscape, Lumion, Twinmotion, Iris
Metody nauczaniaM-3Lecture and exercises using specialized CAD and VR software
Sposób ocenyS-1Ocena podsumowująca: Mandatory presence
S-2Ocena podsumowująca: Completing a semester task based on the use of VR technology
Kryteria ocenyOcenaKryterium oceny
2,0
3,0The student is able to work in a VR environment
3,5
4,0
4,5
5,0